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1. Java Functional and Recursion API
A. Method Accepting Arguments and Returning Value
B. Method without Parameters and Without Return Type
C. Factorial of a Number Using Recursion
D. Power using recursion
E. Integers and divisors the effect of the following Euclid-like function
F. Tail Recursion Versus Head Recursion
G. BinarySearch using recursion
H. Right Decomposition
I. Fibonacci series using the recursion
2. Java Collection API
A. Reverse Array
B. Reversal of entire array with variables
C. Method overloading
D. Method overriding
E. Encapsulation
F. Call by Value and Call by Reference
G. LinkedList
H. Linked HashMap
I. Collections class
J. Java Queue
3. Java String API
A. Concadination Strings using concat
B. String Replace,Replace all using string
C. Swap two numbers without using the third variable
D. ArrayList using for-loop, while-loop, and advance for-loop
E. Armstrong number
F. String getChars
G. String toUpperCase(Locale) Method
1. Classes and Objects
A. Lab00: Hello Robot
B. Lab01: Students and Books
C. Lab02: Escape the Maze
2. Inheritance and Methods
A. Climb Every Mountain
B. Take the Field Part 1
C. Take the Field Part 2
D. Unit 1 Test Lab00
E. Shuttle Run
F. A Half-Dozen Tasks
3. Algorithms and Polymorphism
A. Exploration
B. Hurdle Racing
C. Shifting Piles
D. Maze Escaping
4. Abstract Classes and Interfaces
A. Your ID Number
B. Harvesting and Carpeting
C. Project: An Original Karel Lab
D. Synchronized Swimming
E. Dancing Robots
F. Shifty Robots
G. Republicans and Democrats
5. Return, Break, and Continue
A. Treasure Hunt
B. Yellow Brick Road
1. Graphics
A. modify:Graffiti
B. Welcome Home
C. Our Fearless Leader
D. Webbing and Sunshine
2. Static vs. Instance, Class vs. Object
A. Buckets, Part I
B. Buckets, Part II
C. Bugs
D. Square Turtles
E. Polygon Turtles
F. Flower Turtles
G. Twisty Turtles
3. Animation
A. Polka Dots
B. Bouncing Ball
C. Get the Prize
D. Riddle Me This
E. Bumper with Prize
F. Karel the Robot
G. Mouse Input
H. Keyboard Input
I. Turtle, from scratch
J. Array of Polkadots
K. Array of Prizes
4. GUI Programming
A. Hello Button
B. Hello Text Box
C. Multiple Buttons
D. Hailstone Numbers
5. What’s Inside the Black Box?
A. Odometer
B. Press Your Luck
C. Luck of the Roll
D. GCD and LCM
6. GUI Formatting
A. Sum of a Series
B. Subway Tokens
C. High - Low
D. Last Stone Wins
7. I/O Window Output
A. Asterisks
B. The Necklace
C. Bowling
8. Additional GUI Topics
A. More GUI Components
B. The jGrasp Debugger
C. Mixing Graphics and GUIs